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Microsoft Windows Help File Content | 1996-10-21 | 14.9 KB | 293 lines |
- :Base Dream3D.hlp>main
- 1 Welcome to the CorelDRAW 7 Graphics Suite
- 2 Overview: Welcome to the CorelDRAW 7 Graphics Suite=Welcome to the CorelDRAW 7 Graphics Suite
- 2 Welcome to CorelDREAM 3D 7=Welcome to CorelDREAM 3D 7>proc4
- 2 Included with the CorelDRAW 7 Graphics Suite=Included with the CorelDRAW 7 Graphics Suite>proc4
- 2 About Corel Corporation
- 3 Overview: About Corel Corporation=About Corel Corporation
- 2 Documentation conventions
- 3 Overview: Documentation conventions=Documentation conventions
- 2 Using help
- 3 Overview: Using help=Using help
- 3 Using online Help=Using online Help>proc4
- 3 Accessing context-sensitive Help=Accessing contextsensitive Help>proc4
- 3 Printing Help=Printing Help>proc4
- 2 Corel support services
- 3 Overview: Corel support services=Corel support services
- 3 Overview: Internet Services=Internet Services
- 3 Overview: Extended technical support services=Extended technical support services
- 3 Overview: Before calling Corel Technical Support=Before calling Corel Technical Support
- 3 Overview: Customer service worldwide=Customer service worldwide
- 2 CorelDRAW 7 Graphics Suite concepts
- 3 Overview: CorelDRAW 7 Suite concepts=CorelDRAW 7 Suite concepts
- 3 Understanding vector and bitmap images
- 4 Overview: Understanding vector and bitmap images=Understanding vector and bitmap images
- 4 What is a vector image?=What is a vector image>proc4
- 4 What is a bitmap image?=What is a bitmap image>proc4
- 4 Why is resolution an important consideration when working with bitmaps?=Why is resolution an important consideration when working with bitmaps>proc4
- 4 Comparing a vector-based image with a bitmap image=Comparing a vectorbased image with a bitmap image>proc4
- 4 Working back and forth between applications=Working back and forth between applications>proc4
- 3 Becoming familiar with objects
- 4 Overview: Understanding objects=Understanding objects
- 4 Understanding objects and their place in CorelDREAM 3D=Understanding objects and their place in CorelDREAM 3D>proc4
- 2 The CorelDRAW 7 Suite workplace
- 3 Overview: The CorelDRAW 7 Suite workplace=The CorelDRAW 7 Suite workplace
- 3 Exploring the work area and document windows
- 4 Overview: Exploring the work area and document windows=Exploring the work area and document windows
- 4 Exploring Scene Windows in CorelDREAM 3D=Exploring Scene Windows in CorelDREAM 3D>proc4
- 3 Exploring window elements
- 4 Overview: Exploring window elements=Exploring window elements
- 4 Exploring the Title Bar=Exploring the Title Bar>proc4
- 4 Exploring the Menu Bar=Exploring the Menu Bar>proc4
- 4 Exploring the Status Bar=Exploring the Status Bar>proc4
- 4 Using scroll bars=Using scroll bars>proc4
- 3 Becoming familiar with Dialog boxes
- 4 Overview: Becoming familiar with Dialog Boxes=Becoming familiar with Dialog Boxes
- 3 Using toolbars, flyouts, Roll-Ups, Property Bars
- 4 Overview: Using toolbars, flyouts, Roll-Ups, and Property Bars=Using toolbars flyouts RollUps and Property Bars
- 4 Using toolbars=Using toolbars>proc4
- 4 Accessing flyouts=Accessing flyouts>proc4
- 4 Working with Roll-Ups=Working with RollUps>proc4
- 4 Using Property Bars=Using Property Bars>proc4
- 4 Customizing toolbars and Property Bars=Customizing toolbars and Property Bars>proc4
- 2 Organizing and retrieving files
- 3 Overview: Organizing and retrieving files=Organizing and retrieving files
- 3 Adding notes, annotations, thumbnails, and keywords=Adding notes annotations thumbnails and keywords>proc4
- 3 Retrieving files by file type=Retrieving files by file type>proc4
- 2 Using the Scrapbook
- 2 Viewing computer, application, and document information
- 3 Overview: Viewing computer and application information=Viewing computer and application information
- 3 Viewing system information=Viewing system information>proc4
- 3 Viewing program information=Viewing program information>proc4
- 3 Viewing extension information=Viewing extension information>proc4
- 1 The CorelDream 3D Interface
- 2 Overview: Application overview=Application overview
- 2 Overview: Perspective window=Perspective window
- 2 Overview: Hierarchy window=Hierarchy window
- 2 Overview: Objects browser=Objects browser
- 2 Overview: Shaders browser=Shaders browser
- 2 Overview: Toolbars=Toolbars
- 2 Overview: Thinking in 3D=Thinking in 3D
- 1 What's new in CorelDREAM 3D 7
- 2 Overview: Interface changes=Interface changes
- 2 Overview: Improved Hierarchy window=Improved Hierarchy window
- 2 Overview: Shaders=Shaders
- 2 Overview: Lights and cameras=Lights and cameras
- 2 Overview: Rendering options=Rendering options
- 2 Overview: Other changes=Other changes
- 1 Working with objects
- 2 Overview: Working with objects=Working with objects
- 2 Overview: Free-form modeling concepts=Free-form modeling concepts
- 2 The Free-Form Modeling window
- 3 Overview: The Free-Form Modeling window=The FreeForm Modeling window
- 3 Editing Free-form objects=Editing Free-form objects>proc4
- 3 Changing your view of the object=Changing your view of the object>proc4
- 3 Selecting the object preview mode=Selecting the object preview mode>proc4
- 3 Selecting Modeling box display=Selecting Modeling box display>proc4
- 3 Setting scale and object size=Setting scale and object size>proc4
- 3 Setting surface fidelity=Setting surface fidelity>proc4
- 2 Working on the drawing plane
- 3 Overview: Working on the drawing plane=Working on the drawing plane
- 3 Using the Bezier tool=Using the Bezier tool>proc4
- 3 Using the Selection tool=Using the Selection tool>proc4
- 3 Using the Convert Point tool=Using the Convert Point tool>proc4
- 3 Using the Delete Point tool=Using the Delete Point tool>proc4
- 3 Using the Add Point tool=Using the Add Point tool>proc4
- 3 Using the 2D Primitive tools=Using the 2D Primitive tools>proc4
- 3 Rotating shapes=Rotating shapes>proc4
- 3 Grouping shapes=Grouping shapes>proc4
- 3 Compounding shapes=Compounding shapes>proc4
- 3 Scaling shapes=Scaling shapes>proc4
- 3 Importing shapes=Importing shapes>proc4
- 2 Forming 3D objects from cross sections
- 3 Overview: Working with cross sections=Working with cross sections
- 3 Overview: The Cross Section Options dialog box=The Cross Section Options dialog box
- 3 Overview: Working with the Sweep Path=Working with the Sweep Path
- 3 Overview: Using the scaling envelope=Using the scaling envelope
- 3 Adding and removing Cross Sections=Adding and removing Cross Sections>proc4
- 3 Manipulating Cross Sections=Manipulating Cross Sections>proc4
- 3 Correspondence and shape numbering=Correspondence and shape numbering>proc4
- 3 Extrusion presets=Extrusion presets>proc4
- 3 Editing the Envelope=Editing the Envelope>proc4
- 3 Lathing with the scaling envelope=Lathing with the scaling envelope>proc4
- 3 Lathing with a circular Sweep Path=Lathing with a circular Sweep Path>proc4
- 2 Creating Text objects
- 3 Overview: Text objects=Text objects
- 3 Working with Text objects=Working with Text objects>proc4
- 1 Arranging objects
- 2 Overview: Arranging objects=Arranging objects
- 2 The Working box
- 3 Overview: The Working box=The Working box
- 3 Changing the active plane=Changing the active plane>proc4
- 3 Changing grid options=Changing grid options>proc4
- 3 Moving the Working box=Moving the Working box>proc4
- 2 Objects in the scene
- 3 Overview: Objects in the scene=Objects in the scene
- 3 Changing preview detail in the Perspective window=Changing preview detail in the Perspective window>proc4
- 3 Naming and finding objects=Naming and finding objects>proc4
- 3 Selecting objects=Selecting objects>proc4
- 2 Moving, aligning, and resizing objects
- 3 Overview: Moving, aligning, and resizing objects=Moving aligning and resizing objects
- 3 The hot point
- 4 Overview: The hot point=The hot point
- 4 Moving hot points=Moving hot points>proc4
- 4 Centering hot points=Centering hot points>proc4
- 3 Positioning objects
- 4 Overview: Positioning objects=Positioning objects
- 4 Dragging=Dragging>proc4
- 4 Nudging=Nudging>proc4
- 4 Numerical positioning=Numerical positioning>proc4
- 3 Resizing objects
- 4 Overview: Resizing objects=Resizing objects
- 4 Free resizing=Free resizing>proc4
- 4 Numerical resizing=Numerical resizing>proc4
- 4 Resizing using the Scale XYZ deformer=Resizing using the Scale XYZ deformer>proc4
- 3 Orienting objects
- 4 Overview: Orienting objects=Orienting objects
- 4 Free rotating=Free rotating>proc4
- 4 Numerical orienting=Numerical orienting>proc4
- 4 Mirroring an object's orientation=Mirroring an objects orientation>proc4
- 4 Special orientation features=Special orientation features>proc4
- 4 Aiming cameras and lights=Aiming cameras and lights>proc4
- 3 Aligning objects
- 4 Overview: Aligning and duplicating objects=Aligning and duplicating objects
- 4 Relative alignment=Relative alignment>proc4
- 4 Duplicating objects=Duplicating objects>proc4
- 4 Object symmetry=Object symmetry>proc4
- 3 Using deformers
- 4 Overview: Deformers=Deformers
- 4 Deforming objects=Deforming objects>proc4
- 1 Building a scene
- 2 Overview: Building a scene=Building a scene
- 2 Editing the scene
- 3 Overview: Editing your scene's contents=Editing your scenes contents
- 3 Adding and deleting objects=Adding and deleting objects>proc4
- 3 Replacing objects=Replacing objects>proc4
- 3 Editing objects=Editing objects>proc4
- 3 Using the scene wizard=Using the scene wizard>proc4
- 2 Building a hierarchical structure
- 3 Overview: Building a hierarchical structure=Building a hierarchical structure
- 3 Overview: Navigating the Hierarchy=Navigating the Hierarchy
- 3 Grouping objects
- 4 Overview: Grouping objects=Grouping objects
- 4 Creating and naming groups=Creating and naming groups>proc4
- 4 Opening and closing groups=Opening and closing groups>proc4
- 4 Using the group bounding box=Using the group bounding box>proc4
- 4 Editing a group=Editing a group>proc4
- 3 Linking objects
- 4 Overview: Linking objects=Linking objects
- 4 Linking and unlinking objects=Linking and unlinking objects>proc4
- 4 Applying link properties=Applying link properties>proc4
- 4 Setting link controls=Setting link controls>proc4
- 3 Working with Master objects
- 4 Overview: Working with Master objects=Working with Master objects
- 4 Master object operations=Master object operations>proc4
- 4 Customizing the objects browser=Customizing the objects browser>proc4
- 1 Shading
- 2 Overview: Shading=Shading
- 2 Shading objects
- 3 Overview: Shading objects=Shading objects
- 3 Previewing a shaded drawing=Previewing a shaded drawing>proc4
- 3 Applying shaders=Applying shaders>proc4
- 3 Shading a paint shape=Shading a paint shape>proc4
- 2 Shader structure and content
- 3 Overview: The Shader Tree=The Shader Tree
- 3 Basic components
- 4 Overview: Basic components=Basic components
- 4 Changing the Color component=Changing the Color component>proc4
- 4 Changing the Value component=Changing the Value component>proc4
- 4 Working with Texture maps=Working with Texture maps>proc4
- 3 Operators
- 4 Overview: Operators=Operators
- 4 Add (+)=Add >proc4
- 4 Subtract (-)=Subtract >proc4
- 4 Multiply (*)=Multiply >proc4
- 3 Functions
- 4 Overview: Functions=Functions
- 4 Checkers and stripes=Checkers and stripes>proc4
- 4 Wires=Wires>proc4
- 4 Spots=Spots>proc4
- 4 Wood=Wood>proc4
- 4 Marble=Marble>proc4
- 4 Using other components as functions=Using other components as functions>proc4
- 3 Shader channels
- 4 Overview: Shader channels=Shader channels
- 4 Color=Color>proc4
- 4 Highlight and Shininess=Highlight and Shininess>proc4
- 4 Bump=Bump>proc4
- 4 Reflection=Reflection>proc4
- 4 Transparency=Transparency>proc4
- 4 Refraction=Refraction>proc4
- 4 Glow=Glow>proc4
- 3 Building and editing shaders
- 4 Overview: Building and editing shaders=Building and editing shaders
- 4 Using the Shaders browser=Using the Shaders browser>proc4
- 4 Using the Shader Editor=Using the Shader Editor>proc4
- 4 Navigating the Shader Tree=Navigating the Shader Tree>proc4
- 4 Editing the Shader Tree=Editing the Shader Tree>proc4
- 3 3D Paint
- 4 Overview: 3D Paint=3D Paint
- 4 3D Paint tools=3D Paint tools>proc4
- 4 The Brush tool=The Brush tool>proc4
- 4 Painting with the Brush tool=Painting with the Brush tool>proc4
- 4 Importing a brushed shape=Importing a brushed shape>proc4
- 3 Layering
- 4 Overview: Layering: how primer and paint shapes interact=Layering how primer and paint shapes interact
- 4 Working with paint shapes=Working with paint shapes>proc4
- 4 Editing shading in the Properties dialog box=Editing shading in the Properties dialog box>proc4
- 4 Mapping modes=Mapping modes>proc4
- 4 Master and object shading layers=Master and object shading layers>proc4
- 3 Managing your shaders
- 4 Overview: Managing your shaders=Managing your shaders
- 4 Working with shaders in the browser=Working with shaders in the browser>proc4
- 4 Managing shader files=Managing shader files>proc4
- 4 Saving changes to the browser=Saving changes to the browser>proc4
- 1 Setting lights and cameras
- 2 Overview: Lighting and cameras=Lighting and cameras
- 2 Setting lights
- 3 Overview: Setting lights=Setting lights
- 3 Ambient light=Ambient light>proc4
- 3 Creating a new light source=Creating a new light source>proc4
- 3 Setting light properties=Setting light properties>proc4
- 3 Visualizing light-cone projections=Visualizing light-cone projections>proc4
- 3 Setting the direction of a distant light source=Setting the direction of a distant light source>proc4
- 3 Setting bulb light characteristics=Setting bulb light characteristics>proc4
- 3 Setting spot light characteristics=Setting spot light characteristics>proc4
- 3 Positioning and aiming spot lights=Positioning and aiming spot lights>proc4
- 3 Using gels=Using gels>proc4
- 2 Using cameras
- 3 Overview: Using cameras=Using cameras
- 3 Creating a camera=Creating a camera>proc4
- 3 Setting the camera lens=Setting the camera lens>proc4
- 3 Positioning and aiming cameras in the scene=Positioning and aiming cameras in the scene>proc4
- 3 Changing your perspective on the scene=Changing your perspective on the scene>proc4
- 3 Navigating the current camera=Navigating the current camera>proc4
- 3 Working with multiple cameras=Working with multiple cameras>proc4
- 1 Rendering
- 2 Overview: Rendering=Rendering
- 2 Overview: The rendering procedure=The rendering procedure
- 2 Setting the environment
- 3 Overview: Setting the environment=Setting the environment
- 3 Reflected Backgrounds=Reflected Backgrounds>proc4
- 3 Backdrop=Backdrop>proc4
- 3 Atmosphere=Atmosphere>proc4
- 2 Fine tuning your rendering settings
- 3 Overview: Setting up to render=Setting up to render
- 3 Setting the image size=Setting the image size>proc4
- 3 Setting the file format=Setting the file format>proc4
- 3 Setting G-Buffer channels=Setting GBuffer channels>proc4
- 3 Using the Draft renderer=Using the Draft renderer>proc4
- 3 Using the Ray Tracer=Using the Ray Tracer>proc4
- 3 Changing the output file=Changing the output file>proc4
- 3 Selecting a camera view to render=Selecting a camera view to render>proc4
- 3 Framing your scene=Framing your scene>proc4
- 3 Preset render settings=Preset render settings>proc4
- 2 Starting a rendering job
- 3 Overview: Starting a rendering job=Starting a rendering job
- 3 Using the Batch Queue=Using the Batch Queue>proc4
- 3 Rendering scenes from different cameras=Rendering scenes from different cameras>proc4
- 1 Glossary
- 2 Glossary=A
- 1 The CorelDREAM 3D Tutorial
- 2 The CorelDREAM 3D Tutorial=!ExecProgram("DreamTut.exe")
-